aurora/lib/gfx/stream/shader.cpp

85 lines
3.0 KiB
C++

#include "shader.hpp"
#include "../../webgpu/gpu.hpp"
namespace aurora::gfx::stream {
static Module Log("aurora::gfx::stream");
using webgpu::g_device;
WGPURenderPipeline create_pipeline(const State& state, [[maybe_unused]] const PipelineConfig& config) {
const auto info = build_shader_info(config.shaderConfig); // TODO remove
const auto shader = build_shader(config.shaderConfig, info);
std::array<WGPUVertexAttribute, 4> attributes{};
attributes[0] = WGPUVertexAttribute{
.format = WGPUVertexFormat_Float32x3,
.offset = 0,
.shaderLocation = 0,
};
uint64_t offset = 12;
uint32_t shaderLocation = 1;
if (config.shaderConfig.vtxAttrs[GX_VA_NRM] == GX_DIRECT) {
attributes[shaderLocation] = WGPUVertexAttribute{
.format = WGPUVertexFormat_Float32x3,
.offset = offset,
.shaderLocation = shaderLocation,
};
offset += 12;
shaderLocation++;
}
if (config.shaderConfig.vtxAttrs[GX_VA_CLR0] == GX_DIRECT) {
attributes[shaderLocation] = WGPUVertexAttribute{
.format = WGPUVertexFormat_Float32x4,
.offset = offset,
.shaderLocation = shaderLocation,
};
offset += 16;
shaderLocation++;
}
for (int i = GX_VA_TEX0; i < GX_VA_TEX7; ++i) {
if (config.shaderConfig.vtxAttrs[i] != GX_DIRECT) {
continue;
}
attributes[shaderLocation] = WGPUVertexAttribute{
.format = WGPUVertexFormat_Float32x2,
.offset = offset,
.shaderLocation = shaderLocation,
};
offset += 8;
shaderLocation++;
}
const std::array vertexBuffers{WGPUVertexBufferLayout{
.arrayStride = offset,
.attributeCount = shaderLocation,
.attributes = attributes.data(),
}};
return build_pipeline(config, info, vertexBuffers, shader, "Stream Pipeline");
}
State construct_state() { return {}; }
void render(const State& state, const DrawData& data, const WGPURenderPassEncoder& pass) {
if (!bind_pipeline(data.pipeline, pass)) {
return;
}
const std::array offsets{data.uniformRange.offset};
wgpuRenderPassEncoderSetBindGroup(pass, 0, find_bind_group(data.bindGroups.uniformBindGroup), offsets.size(),
offsets.data());
if (data.bindGroups.samplerBindGroup && data.bindGroups.textureBindGroup) {
wgpuRenderPassEncoderSetBindGroup(pass, 1, find_bind_group(data.bindGroups.samplerBindGroup), 0, nullptr);
wgpuRenderPassEncoderSetBindGroup(pass, 2, find_bind_group(data.bindGroups.textureBindGroup), 0, nullptr);
}
wgpuRenderPassEncoderSetVertexBuffer(pass, 0, g_vertexBuffer, data.vertRange.offset, data.vertRange.size);
wgpuRenderPassEncoderSetIndexBuffer(pass, g_indexBuffer, WGPUIndexFormat_Uint16, data.indexRange.offset,
data.indexRange.size);
if (data.dstAlpha != UINT32_MAX) {
const WGPUColor color{0.f, 0.f, 0.f, data.dstAlpha / 255.f};
wgpuRenderPassEncoderSetBlendConstant(pass, &color);
}
wgpuRenderPassEncoderDrawIndexed(pass, data.indexCount, 1, 0, 0, 0);
}
} // namespace aurora::gfx::stream