mirror of https://github.com/encounter/aurora.git
223 lines
6.6 KiB
C++
223 lines
6.6 KiB
C++
#pragma once
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#include "../internal.hpp"
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#include <aurora/math.hpp>
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#include <type_traits>
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#include <utility>
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#include <cstring>
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#include <webgpu/webgpu_cpp.h>
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#include <xxhash_impl.h>
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namespace aurora {
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#if INTPTR_MAX == INT32_MAX
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using HashType = XXH32_hash_t;
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#else
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using HashType = XXH64_hash_t;
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#endif
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static inline HashType xxh3_hash_s(const void* input, size_t len, HashType seed = 0) {
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return static_cast<HashType>(XXH3_64bits_withSeed(input, len, seed));
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}
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template <typename T>
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static inline HashType xxh3_hash(const T& input, HashType seed = 0) {
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// Validate that the type has no padding bytes, which can easily cause
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// hash mismatches. This also disallows floats, but that's okay for us.
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static_assert(std::has_unique_object_representations_v<T>);
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return xxh3_hash_s(&input, sizeof(T), seed);
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}
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class ByteBuffer {
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public:
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ByteBuffer() noexcept = default;
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explicit ByteBuffer(size_t size) noexcept
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: m_data(static_cast<uint8_t*>(calloc(1, size))), m_length(size), m_capacity(size) {}
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explicit ByteBuffer(uint8_t* data, size_t size) noexcept
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: m_data(data), m_length(0), m_capacity(size), m_owned(false) {}
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~ByteBuffer() noexcept {
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if (m_data != nullptr && m_owned) {
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free(m_data);
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}
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}
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ByteBuffer(ByteBuffer&& rhs) noexcept
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: m_data(rhs.m_data), m_length(rhs.m_length), m_capacity(rhs.m_capacity), m_owned(rhs.m_owned) {
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rhs.m_data = nullptr;
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rhs.m_length = 0;
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rhs.m_capacity = 0;
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rhs.m_owned = true;
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}
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ByteBuffer& operator=(ByteBuffer&& rhs) noexcept {
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if (m_data != nullptr && m_owned) {
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free(m_data);
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}
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m_data = rhs.m_data;
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m_length = rhs.m_length;
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m_capacity = rhs.m_capacity;
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m_owned = rhs.m_owned;
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rhs.m_data = nullptr;
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rhs.m_length = 0;
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rhs.m_capacity = 0;
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rhs.m_owned = true;
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return *this;
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}
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ByteBuffer(ByteBuffer const&) = delete;
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ByteBuffer& operator=(ByteBuffer const&) = delete;
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[[nodiscard]] uint8_t* data() noexcept { return m_data; }
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[[nodiscard]] const uint8_t* data() const noexcept { return m_data; }
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[[nodiscard]] size_t size() const noexcept { return m_length; }
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[[nodiscard]] bool empty() const noexcept { return m_length == 0; }
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void append(const void* data, size_t size) {
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resize(m_length + size, false);
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memcpy(m_data + m_length, data, size);
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m_length += size;
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}
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void append_zeroes(size_t size) {
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resize(m_length + size, true);
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m_length += size;
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}
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void clear() {
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if (m_data != nullptr && m_owned) {
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free(m_data);
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}
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m_data = nullptr;
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m_length = 0;
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m_capacity = 0;
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m_owned = true;
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}
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void reserve_extra(size_t size) { resize(m_length + size, true); }
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private:
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uint8_t* m_data = nullptr;
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size_t m_length = 0;
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size_t m_capacity = 0;
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bool m_owned = true;
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void resize(size_t size, bool zeroed) {
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if (size == 0) {
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clear();
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} else if (m_data == nullptr) {
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if (zeroed) {
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m_data = static_cast<uint8_t*>(calloc(1, size));
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} else {
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m_data = static_cast<uint8_t*>(malloc(size));
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}
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m_owned = true;
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} else if (size > m_capacity) {
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if (!m_owned) {
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abort();
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}
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m_data = static_cast<uint8_t*>(realloc(m_data, size));
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if (zeroed) {
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memset(m_data + m_capacity, 0, size - m_capacity);
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}
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} else {
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return;
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}
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m_capacity = size;
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}
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};
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} // namespace aurora
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namespace aurora::gfx {
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extern wgpu::Buffer g_vertexBuffer;
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extern wgpu::Buffer g_uniformBuffer;
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extern wgpu::Buffer g_indexBuffer;
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extern wgpu::Buffer g_storageBuffer;
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using BindGroupRef = HashType;
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using PipelineRef = HashType;
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using SamplerRef = HashType;
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using ShaderRef = HashType;
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struct Range {
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uint32_t offset = 0;
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uint32_t size = 0;
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bool operator==(const Range& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
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bool operator!=(const Range& rhs) const { return !(*this == rhs); }
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};
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struct ClipRect {
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int32_t x;
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int32_t y;
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int32_t width;
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int32_t height;
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bool operator==(const ClipRect& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
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bool operator!=(const ClipRect& rhs) const { return !(*this == rhs); }
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};
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struct TextureRef;
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using TextureHandle = std::shared_ptr<TextureRef>;
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enum class ShaderType {
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Stream,
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Model,
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};
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void initialize();
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void shutdown();
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void begin_frame();
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void end_frame(const wgpu::CommandEncoder& cmd);
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void render(wgpu::CommandEncoder& cmd);
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void render_pass(const wgpu::RenderPassEncoder& pass, uint32_t idx);
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void map_staging_buffer();
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void resolve_pass(TextureHandle texture, ClipRect rect, bool clear, Vec4<float> clearColor);
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Range push_verts(const uint8_t* data, size_t length);
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template <typename T>
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static inline Range push_verts(ArrayRef<T> data) {
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return push_verts(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T));
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}
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Range push_indices(const uint8_t* data, size_t length);
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template <typename T>
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static inline Range push_indices(ArrayRef<T> data) {
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return push_indices(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T));
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}
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Range push_uniform(const uint8_t* data, size_t length);
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template <typename T>
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static inline Range push_uniform(const T& data) {
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return push_uniform(reinterpret_cast<const uint8_t*>(&data), sizeof(T));
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}
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Range push_storage(const uint8_t* data, size_t length);
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template <typename T>
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static inline Range push_storage(ArrayRef<T> data) {
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return push_storage(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T));
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}
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template <typename T>
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static inline Range push_storage(const T& data) {
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return push_storage(reinterpret_cast<const uint8_t*>(&data), sizeof(T));
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}
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Range push_texture_data(const uint8_t* data, size_t length, uint32_t bytesPerRow, uint32_t rowsPerImage);
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std::pair<ByteBuffer, Range> map_verts(size_t length);
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std::pair<ByteBuffer, Range> map_indices(size_t length);
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std::pair<ByteBuffer, Range> map_uniform(size_t length);
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std::pair<ByteBuffer, Range> map_storage(size_t length);
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template <typename State>
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const State& get_state();
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template <typename DrawData>
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void push_draw_command(DrawData data);
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template <typename DrawData>
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void merge_draw_command(DrawData data);
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template <typename PipelineConfig>
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PipelineRef pipeline_ref(PipelineConfig config);
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bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass);
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BindGroupRef bind_group_ref(const wgpu::BindGroupDescriptor& descriptor);
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const wgpu::BindGroup& find_bind_group(BindGroupRef id);
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const wgpu::Sampler& sampler_ref(const wgpu::SamplerDescriptor& descriptor);
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uint32_t align_uniform(uint32_t value);
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void set_viewport(float left, float top, float width, float height, float znear, float zfar) noexcept;
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void set_scissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) noexcept;
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} // namespace aurora::gfx
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