aurora/lib/dawn/BackendBinding.cpp

128 lines
4.2 KiB
C++

#include "BackendBinding.hpp"
#if defined(DAWN_ENABLE_BACKEND_D3D12)
#include <dawn/native/D3D12Backend.h>
#endif
#if defined(DAWN_ENABLE_BACKEND_METAL)
#include <dawn/native/MetalBackend.h>
#endif
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
#include <dawn/native/VulkanBackend.h>
#endif
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
#include <SDL_video.h>
#include <dawn/native/OpenGLBackend.h>
#endif
#if defined(DAWN_ENABLE_BACKEND_NULL)
#include <dawn/native/NullBackend.h>
#endif
namespace aurora::webgpu::utils {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
BackendBinding* CreateD3D12Binding(SDL_Window* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_METAL)
BackendBinding* CreateMetalBinding(SDL_Window* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_NULL)
BackendBinding* CreateNullBinding(SDL_Window* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
BackendBinding* CreateOpenGLBinding(SDL_Window* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
BackendBinding* CreateVulkanBinding(SDL_Window* window, WGPUDevice device);
#endif
BackendBinding::BackendBinding(SDL_Window* window, WGPUDevice device) : m_window(window), m_device(device) {}
bool DiscoverAdapter(dawn::native::Instance* instance, SDL_Window* window, wgpu::BackendType type) {
switch (type) {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
case wgpu::BackendType::D3D12: {
dawn::native::d3d12::AdapterDiscoveryOptions options;
return instance->DiscoverAdapters(&options);
}
#endif
#if defined(DAWN_ENABLE_BACKEND_METAL)
case wgpu::BackendType::Metal: {
dawn::native::metal::AdapterDiscoveryOptions options;
return instance->DiscoverAdapters(&options);
}
#endif
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
case wgpu::BackendType::Vulkan: {
dawn::native::vulkan::AdapterDiscoveryOptions options;
return instance->DiscoverAdapters(&options);
}
#endif
#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
case wgpu::BackendType::OpenGL: {
SDL_GL_ResetAttributes();
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 4);
SDL_GL_CreateContext(window);
auto getProc = reinterpret_cast<void* (*)(const char*)>(SDL_GL_GetProcAddress);
dawn::native::opengl::AdapterDiscoveryOptions adapterOptions;
adapterOptions.getProc = getProc;
return instance->DiscoverAdapters(&adapterOptions);
}
#endif
#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
case wgpu::BackendType::OpenGLES: {
SDL_GL_ResetAttributes();
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_CreateContext(window);
auto getProc = reinterpret_cast<void* (*)(const char*)>(SDL_GL_GetProcAddress);
dawn::native::opengl::AdapterDiscoveryOptionsES adapterOptions;
adapterOptions.getProc = getProc;
return instance->DiscoverAdapters(&adapterOptions);
}
#endif
#if defined(DAWN_ENABLE_BACKEND_NULL)
case wgpu::BackendType::Null:
instance->DiscoverDefaultAdapters();
return true;
#endif
default:
return false;
}
}
BackendBinding* CreateBinding(wgpu::BackendType type, SDL_Window* window, WGPUDevice device) {
switch (type) {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
case wgpu::BackendType::D3D12:
return CreateD3D12Binding(window, device);
#endif
#if defined(DAWN_ENABLE_BACKEND_METAL)
case wgpu::BackendType::Metal:
return CreateMetalBinding(window, device);
#endif
#if defined(DAWN_ENABLE_BACKEND_NULL)
case wgpu::BackendType::Null:
return CreateNullBinding(window, device);
#endif
#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
case wgpu::BackendType::OpenGL:
return CreateOpenGLBinding(window, device);
#endif
#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
case wgpu::BackendType::OpenGLES:
return CreateOpenGLBinding(window, device);
#endif
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
case wgpu::BackendType::Vulkan:
return CreateVulkanBinding(window, device);
#endif
default:
return nullptr;
}
}
} // namespace aurora::webgpu::utils