mirror of https://github.com/encounter/aurora.git
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
#pragma once
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#include <dolphin/gx.h>
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#include "common.hpp"
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namespace aurora::gfx {
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struct TextureUpload {
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WGPUTextureDataLayout layout;
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WGPUImageCopyTexture tex;
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WGPUExtent3D size;
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TextureUpload(WGPUTextureDataLayout layout, WGPUImageCopyTexture tex, WGPUExtent3D size) noexcept
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: layout(layout), tex(tex), size(size) {}
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};
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extern std::vector<TextureUpload> g_textureUploads;
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constexpr u32 InvalidTextureFormat = -1;
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struct TextureRef {
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WGPUTexture texture;
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WGPUTextureView view;
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WGPUExtent3D size;
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WGPUTextureFormat format;
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uint32_t mipCount;
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u32 gxFormat;
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bool isRenderTexture; // :shrug: for now
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TextureRef(WGPUTexture texture, WGPUTextureView view, WGPUExtent3D size, WGPUTextureFormat format, uint32_t mipCount,
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u32 gxFormat, bool isRenderTexture)
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: texture(texture)
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, view(view)
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, size(size)
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, format(format)
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, mipCount(mipCount)
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, gxFormat(gxFormat)
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, isRenderTexture(isRenderTexture) {}
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~TextureRef() {
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wgpuTextureViewRelease(view);
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wgpuTextureDestroy(texture);
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}
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};
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using TextureHandle = std::shared_ptr<TextureRef>;
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TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 format,
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ArrayRef<uint8_t> data, const char* label) noexcept;
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TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 format,
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const char* label) noexcept;
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TextureHandle new_render_texture(uint32_t width, uint32_t height, u32 fmt, const char* label) noexcept;
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void write_texture(const TextureRef& ref, ArrayRef<uint8_t> data) noexcept;
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}; // namespace aurora::gfx
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struct GXTexObj_ {
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aurora::gfx::TextureHandle ref;
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const void* data;
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u32 dataSize;
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u16 width;
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u16 height;
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u32 fmt;
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GXTexWrapMode wrapS;
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GXTexWrapMode wrapT;
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GXBool hasMips;
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GXTexFilter minFilter;
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GXTexFilter magFilter;
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float minLod;
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float maxLod;
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float lodBias;
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GXBool biasClamp;
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GXBool doEdgeLod;
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GXAnisotropy maxAniso;
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GXTlut tlut;
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bool dataInvalidated;
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};
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static_assert(sizeof(GXTexObj_) <= sizeof(GXTexObj), "GXTexObj too small!");
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struct GXTlutObj_ {
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aurora::gfx::TextureHandle ref;
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};
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static_assert(sizeof(GXTlutObj_) <= sizeof(GXTlutObj), "GXTlutObj too small!");
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namespace aurora::gfx {
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struct TextureBind {
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GXTexObj_ texObj;
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TextureBind() noexcept = default;
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TextureBind(GXTexObj_ obj) noexcept : texObj(std::move(obj)) {}
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void reset() noexcept { texObj.ref.reset(); };
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[[nodiscard]] WGPUSamplerDescriptor get_descriptor() const noexcept;
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operator bool() const noexcept { return texObj.ref.operator bool(); }
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};
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} // namespace aurora::gfx
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