mirror of https://github.com/encounter/aurora.git
107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
#include "gx.hpp"
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#include "../gfx/texture.hpp"
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// TODO GXGetVtxDesc
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// TODO GXGetVtxDescv
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// TODO GXGetVtxAttrFmtv
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// TODO GXGetLineWidth
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// TODO GXGetPointSize
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void GXGetVtxAttrFmt(GXVtxFmt idx, GXAttr attr, GXCompCnt* compCnt, GXCompType* compType, u8* shift) {
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const auto& fmt = g_gxState.vtxFmts[idx].attrs[attr];
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*compCnt = fmt.cnt;
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*compType = fmt.type;
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*shift = fmt.frac;
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}
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// TODO GXGetViewportv
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void GXGetProjectionv(f32* p) {
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const auto& mtx = g_gxState.origProj;
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p[0] = static_cast<float>(g_gxState.projType);
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p[1] = mtx.m0[0];
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p[3] = mtx.m1[1];
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p[5] = mtx.m2[2];
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p[6] = mtx.m2[3];
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if (g_gxState.projType == GX_ORTHOGRAPHIC) {
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p[2] = mtx.m0[3];
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p[4] = mtx.m1[3];
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} else {
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p[2] = mtx.m0[2];
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p[4] = mtx.m1[2];
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}
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}
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// TODO GXGetScissor
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// TODO GXGetCullMode
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void GXGetLightAttnA(GXLightObj* light_, float* a0, float* a1, float* a2) {
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auto* light = reinterpret_cast<const GXLightObj_*>(light_);
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*a0 = light->a0;
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*a1 = light->a1;
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*a2 = light->a2;
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}
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void GXGetLightAttnK(GXLightObj* light_, float* k0, float* k1, float* k2) {
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auto* light = reinterpret_cast<const GXLightObj_*>(light_);
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*k0 = light->k0;
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*k1 = light->k1;
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*k2 = light->k2;
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}
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void GXGetLightPos(GXLightObj* light_, float* x, float* y, float* z) {
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auto* light = reinterpret_cast<const GXLightObj_*>(light_);
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*x = light->px;
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*z = light->py;
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*z = light->pz;
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}
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void GXGetLightDir(GXLightObj* light_, float* nx, float* ny, float* nz) {
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auto* light = reinterpret_cast<const GXLightObj_*>(light_);
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*nx = -light->nx;
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*ny = -light->ny;
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*nz = -light->nz;
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}
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void GXGetLightColor(GXLightObj* light_, GXColor* col) {
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auto* light = reinterpret_cast<const GXLightObj_*>(light_);
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*col = light->color;
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}
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void* GXGetTexObjData(GXTexObj* tex_obj) {
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return const_cast<void*>(reinterpret_cast<const GXTexObj_*>(tex_obj)->data);
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}
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u16 GXGetTexObjWidth(GXTexObj* tex_obj) { return reinterpret_cast<const GXTexObj_*>(tex_obj)->width; }
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u16 GXGetTexObjHeight(GXTexObj* tex_obj) { return reinterpret_cast<const GXTexObj_*>(tex_obj)->height; }
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GXTexFmt GXGetTexObjFmt(GXTexObj* tex_obj) {
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return static_cast<GXTexFmt>(reinterpret_cast<const GXTexObj_*>(tex_obj)->fmt);
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}
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GXTexWrapMode GXGetTexObjWrapS(GXTexObj* tex_obj) { return reinterpret_cast<const GXTexObj_*>(tex_obj)->wrapS; }
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GXTexWrapMode GXGetTexObjWrapT(GXTexObj* tex_obj) { return reinterpret_cast<const GXTexObj_*>(tex_obj)->wrapT; }
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GXBool GXGetTexObjMipMap(GXTexObj* tex_obj) { return reinterpret_cast<const GXTexObj_*>(tex_obj)->hasMips; }
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// TODO GXGetTexObjAll
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// TODO GXGetTexObjMinFilt
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// TODO GXGetTexObjMagFilt
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// TODO GXGetTexObjMinLOD
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// TODO GXGetTexObjMaxLOD
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// TODO GXGetTexObjLODBias
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// TODO GXGetTexObjBiasClamp
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// TODO GXGetTexObjEdgeLOD
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// TODO GXGetTexObjMaxAniso
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// TODO GXGetTexObjLODAll
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// TODO GXGetTexObjTlut
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// TODO GXGetTlutObjData
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// TODO GXGetTlutObjFmt
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// TODO GXGetTlutObjNumEntries
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// TODO GXGetTlutObjAll
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// TODO GXGetTexRegionAll
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// TODO GXGetTlutRegionAll
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