dawn-cmake/test/tint/access/var/matrix.spvasm.expected.wgsl

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WebGPU Shading Language
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fn main_1() {
var m : mat3x3<f32> = mat3x3<f32>();
let x_15 : vec3<f32> = m[1i];
let x_16 : f32 = x_15.y;
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn main() {
main_1();
}