dawn-cmake/test/tint/array/size.wgsl.expected.wgsl

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WebGPU Shading Language
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const slen = 4;
const ulen = 4u;
@fragment
fn main() {
var signed_literal : array<f32, 4>;
var unsigned_literal : array<f32, 4u>;
var signed_constant : array<f32, slen>;
var unsigned_constant : array<f32, ulen>;
signed_literal = unsigned_constant;
signed_constant = unsigned_literal;
}