dawn-cmake/test/tint/array/strides.spvasm.expected.wgsl

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WebGPU Shading Language
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struct strided_arr {
@size(8)
el : f32,
}
type Arr = array<strided_arr, 2u>;
type Arr_1 = array<Arr, 3u>;
struct strided_arr_1 {
@size(128)
el : Arr_1,
}
type Arr_2 = array<strided_arr_1, 4u>;
struct S {
a : Arr_2,
}
@group(0) @binding(0) var<storage, read_write> s : S;
fn f_1() {
let x_19 : Arr_2 = s.a;
let x_24 : Arr_1 = s.a[3i].el;
let x_28 : Arr = s.a[3i].el[2i];
let x_32 : f32 = s.a[3i].el[2i][1i].el;
s.a = array<strided_arr_1, 4u>();
s.a[3i].el[2i][1i].el = 5.0f;
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}