dawn-cmake/test/tint/buffer/storage/dynamic_index/write.wgsl.expected.wgsl

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WebGPU Shading Language
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struct Inner {
a : vec3<i32>,
b : i32,
c : vec3<u32>,
d : u32,
e : vec3<f32>,
f : f32,
g : mat2x3<f32>,
h : mat3x2<f32>,
i : array<vec4<i32>, 4>,
}
struct S {
arr : array<Inner>,
}
@binding(0) @group(0) var<storage, read_write> s : S;
@compute @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
s.arr[idx].a = vec3<i32>();
s.arr[idx].b = i32();
s.arr[idx].c = vec3<u32>();
s.arr[idx].d = u32();
s.arr[idx].e = vec3<f32>();
s.arr[idx].f = f32();
s.arr[idx].g = mat2x3<f32>();
s.arr[idx].h = mat3x2<f32>();
s.arr[idx].i = array<vec4<i32>, 4>();
}