dawn-cmake/test/tint/builtins/arrayLength/simple.wgsl.expected.wgsl

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WebGPU Shading Language
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struct S {
a : array<i32>,
}
@group(0) @binding(0) var<storage, read> G : S;
@compute @workgroup_size(1)
fn main() {
let l1 : u32 = arrayLength(&(G.a));
}