dawn-cmake/test/tint/builtins/gen/literal/arrayLength/eb510f.wgsl.expected.wgsl

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WebGPU Shading Language
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struct SB_RW {
arg_0 : array<u32>,
}
@group(0) @binding(0) var<storage, read_write> sb_rw : SB_RW;
fn arrayLength_eb510f() {
var res : u32 = arrayLength(&(sb_rw.arg_0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
arrayLength_eb510f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
arrayLength_eb510f();
}
@compute @workgroup_size(1)
fn compute_main() {
arrayLength_eb510f();
}