dawn-cmake/test/tint/builtins/gen/literal/extractBits/a99a8d.wgsl.expected.dxc.hlsl

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HLSL
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int2 tint_extract_bits(int2 v, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint shl = (32u - e);
const uint shr = (shl + s);
return ((v << uint2((shl).xx)) >> uint2((shr).xx));
}
void extractBits_a99a8d() {
int2 res = tint_extract_bits((1).xx, 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
extractBits_a99a8d();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
extractBits_a99a8d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
extractBits_a99a8d();
return;
}