dawn-cmake/test/tint/builtins/gen/literal/firstLeadingBit/000ff3.wgsl.expected.fxc.hlsl

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HLSL
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uint4 tint_first_leading_bit(uint4 v) {
uint4 x = v;
const uint4 b16 = (bool4((x & (4294901760u).xxxx)) ? (16u).xxxx : (0u).xxxx);
x = (x >> b16);
const uint4 b8 = (bool4((x & (65280u).xxxx)) ? (8u).xxxx : (0u).xxxx);
x = (x >> b8);
const uint4 b4 = (bool4((x & (240u).xxxx)) ? (4u).xxxx : (0u).xxxx);
x = (x >> b4);
const uint4 b2 = (bool4((x & (12u).xxxx)) ? (2u).xxxx : (0u).xxxx);
x = (x >> b2);
const uint4 b1 = (bool4((x & (2u).xxxx)) ? (1u).xxxx : (0u).xxxx);
const uint4 is_zero = ((x == (0u).xxxx) ? (4294967295u).xxxx : (0u).xxxx);
return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_000ff3() {
uint4 res = tint_first_leading_bit((1u).xxxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_000ff3();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_000ff3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_000ff3();
return;
}