dawn-cmake/test/tint/builtins/gen/literal/fma/26a7a9.wgsl.expected.wgsl

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WebGPU Shading Language
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fn fma_26a7a9() {
var res : vec2<f32> = fma(vec2<f32>(1.0f), vec2<f32>(1.0f), vec2<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_26a7a9();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_26a7a9();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_26a7a9();
}