dawn-cmake/test/tint/builtins/gen/literal/fma/e7abdc.wgsl.expected.wgsl

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WebGPU Shading Language
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enable f16;
fn fma_e7abdc() {
var res : vec3<f16> = fma(vec3<f16>(f16()), vec3<f16>(f16()), vec3<f16>(f16()));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
fma_e7abdc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
fma_e7abdc();
}
@compute @workgroup_size(1)
fn compute_main() {
fma_e7abdc();
}