dawn-cmake/test/tint/builtins/gen/literal/fwidth/d2ab9a.wgsl.expected.wgsl

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WebGPU Shading Language
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fn fwidth_d2ab9a() {
var res : vec4<f32> = fwidth(vec4<f32>(1.0f));
}
@fragment
fn fragment_main() {
fwidth_d2ab9a();
}