dawn-cmake/test/tint/builtins/gen/literal/insertBits/428b0b.wgsl.expected.fxc.hlsl

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HLSL
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int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void insertBits_428b0b() {
int3 res = tint_insert_bits((1).xxx, (1).xxx, 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_428b0b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_428b0b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_428b0b();
return;
}