dawn-cmake/test/tint/builtins/gen/literal/insertBits/e3e3a2.wgsl.expected.fxc.hlsl

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HLSL
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uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
}
void insertBits_e3e3a2() {
uint res = tint_insert_bits(1u, 1u, 1u, 1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_e3e3a2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_e3e3a2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_e3e3a2();
return;
}