dawn-cmake/test/tint/builtins/gen/literal/insertBits/e3e3a2.wgsl.expected.wgsl

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WebGPU Shading Language
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fn insertBits_e3e3a2() {
var res : u32 = insertBits(1u, 1u, 1u, 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_e3e3a2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
insertBits_e3e3a2();
}
@compute @workgroup_size(1)
fn compute_main() {
insertBits_e3e3a2();
}