dawn-cmake/test/tint/builtins/gen/literal/ldexp/a31cdc.wgsl.expected.wgsl

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WebGPU Shading Language
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fn ldexp_a31cdc() {
var res : vec3<f32> = ldexp(vec3<f32>(1.0f), vec3<i32>(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ldexp_a31cdc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ldexp_a31cdc();
}
@compute @workgroup_size(1)
fn compute_main() {
ldexp_a31cdc();
}