dawn-cmake/test/tint/builtins/gen/literal/mix/4f0b5e.wgsl.expected.wgsl

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WebGPU Shading Language
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fn mix_4f0b5e() {
var res : f32 = mix(1.0f, 1.0f, 1.0f);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
mix_4f0b5e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
mix_4f0b5e();
}
@compute @workgroup_size(1)
fn compute_main() {
mix_4f0b5e();
}