dawn-cmake/test/tint/builtins/gen/literal/modf/5ea256.wgsl.expected.glsl

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#version 310 es
struct modf_result_vec3 {
vec3 fract;
vec3 whole;
};
modf_result_vec3 tint_modf(vec3 param_0) {
modf_result_vec3 result;
result.fract = modf(param_0, result.whole);
return result;
}
void modf_5ea256() {
modf_result_vec3 res = tint_modf(vec3(1.0f));
}
vec4 vertex_main() {
modf_5ea256();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct modf_result_vec3 {
vec3 fract;
vec3 whole;
};
modf_result_vec3 tint_modf(vec3 param_0) {
modf_result_vec3 result;
result.fract = modf(param_0, result.whole);
return result;
}
void modf_5ea256() {
modf_result_vec3 res = tint_modf(vec3(1.0f));
}
void fragment_main() {
modf_5ea256();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct modf_result_vec3 {
vec3 fract;
vec3 whole;
};
modf_result_vec3 tint_modf(vec3 param_0) {
modf_result_vec3 result;
result.fract = modf(param_0, result.whole);
return result;
}
void modf_5ea256() {
modf_result_vec3 res = tint_modf(vec3(1.0f));
}
void compute_main() {
modf_5ea256();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}