dawn-cmake/test/tint/builtins/gen/literal/reverseBits/4dbd6f.wgsl.expected.wgsl

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WebGPU Shading Language
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fn reverseBits_4dbd6f() {
var res : vec4<i32> = reverseBits(vec4<i32>(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
reverseBits_4dbd6f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
reverseBits_4dbd6f();
}
@compute @workgroup_size(1)
fn compute_main() {
reverseBits_4dbd6f();
}