dawn-cmake/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_1d<i32>;
fn textureLoad_5a2f9d() {
var res : vec4<i32> = textureLoad(arg_0, 1, 0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_5a2f9d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_5a2f9d();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_5a2f9d();
}