dawn-cmake/test/tint/builtins/gen/literal/textureNumLevels/e67231.wgsl.expected.dxc.hlsl

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Texture2D<float4> arg_0 : register(t0, space1);
void textureNumLevels_e67231() {
int3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLevels_e67231();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLevels_e67231();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_e67231();
return;
}