dawn-cmake/test/tint/builtins/gen/literal/textureSample/17e988.wgsl.expected.fxc.hlsl

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Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_17e988() {
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), (0).xx);
}
void fragment_main() {
textureSample_17e988();
return;
}