dawn-cmake/test/tint/builtins/gen/literal/textureSampleCompare/af1051.wgsl.expected.wgsl

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WebGPU Shading Language
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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureSampleCompare_af1051() {
var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1, 1.0f, vec2<i32>());
}
@fragment
fn fragment_main() {
textureSampleCompare_af1051();
}