dawn-cmake/test/tint/builtins/gen/var/clamp/1a32e3.wgsl.expected.wgsl

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WebGPU Shading Language
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fn clamp_1a32e3() {
var arg_0 = vec4<i32>(1);
var arg_1 = vec4<i32>(1);
var arg_2 = vec4<i32>(1);
var res : vec4<i32> = clamp(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
clamp_1a32e3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
clamp_1a32e3();
}
@compute @workgroup_size(1)
fn compute_main() {
clamp_1a32e3();
}