dawn-cmake/test/tint/builtins/gen/var/cross/9857cb.wgsl.expected.wgsl

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WebGPU Shading Language
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enable f16;
fn cross_9857cb() {
var arg_0 = vec3<f16>();
var arg_1 = vec3<f16>();
var res : vec3<f16> = cross(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
cross_9857cb();
return vec4<f32>();
}
@fragment
fn fragment_main() {
cross_9857cb();
}
@compute @workgroup_size(1)
fn compute_main() {
cross_9857cb();
}