dawn-cmake/test/tint/builtins/gen/var/degrees/1ad5df.wgsl.expected.wgsl

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WebGPU Shading Language
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fn degrees_1ad5df() {
var arg_0 = vec2<f32>(1.0f);
var res : vec2<f32> = degrees(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
degrees_1ad5df();
return vec4<f32>();
}
@fragment
fn fragment_main() {
degrees_1ad5df();
}
@compute @workgroup_size(1)
fn compute_main() {
degrees_1ad5df();
}