dawn-cmake/test/tint/builtins/gen/var/dpdy/feb40f.wgsl.expected.wgsl

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WebGPU Shading Language
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fn dpdy_feb40f() {
var arg_0 = vec3<f32>(1.0f);
var res : vec3<f32> = dpdy(arg_0);
}
@fragment
fn fragment_main() {
dpdy_feb40f();
}