dawn-cmake/test/tint/builtins/gen/var/faceForward/fb0f2e.wgsl.expected.wgsl

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WebGPU Shading Language
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enable f16;
fn faceForward_fb0f2e() {
var arg_0 = vec2<f16>(f16());
var arg_1 = vec2<f16>(f16());
var arg_2 = vec2<f16>(f16());
var res : vec2<f16> = faceForward(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
faceForward_fb0f2e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
faceForward_fb0f2e();
}
@compute @workgroup_size(1)
fn compute_main() {
faceForward_fb0f2e();
}