dawn-cmake/test/tint/builtins/gen/var/log/f4c570.wgsl.expected.wgsl

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WebGPU Shading Language
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fn log_f4c570() {
var arg_0 = vec3<f32>(1.0f);
var res : vec3<f32> = log(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
log_f4c570();
return vec4<f32>();
}
@fragment
fn fragment_main() {
log_f4c570();
}
@compute @workgroup_size(1)
fn compute_main() {
log_f4c570();
}