dawn-cmake/test/tint/builtins/gen/var/textureStore/0c3dff.wgsl.expected.wgsl

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WebGPU Shading Language
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@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba16uint, write>;
fn textureStore_0c3dff() {
var arg_1 = vec2<i32>();
var arg_2 = vec4<u32>();
textureStore(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_0c3dff();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_0c3dff();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_0c3dff();
}