32 lines
664 B
HLSL
32 lines
664 B
HLSL
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void transpose_b9ad1f() {
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matrix<float16_t, 3, 2> arg_0 = matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx);
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matrix<float16_t, 2, 3> res = transpose(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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transpose_b9ad1f();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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transpose_b9ad1f();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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transpose_b9ad1f();
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return;
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}
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