dawn-cmake/test/tint/builtins/insertBits/vec3/i32.spvasm.expected.fxc.hlsl

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HLSL
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int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void f_1() {
int3 v = (0).xxx;
int3 n = (0).xxx;
uint offset_1 = 0u;
uint count = 0u;
const int3 x_16 = tint_insert_bits(v, n, offset_1, count);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}