dawn-cmake/test/tint/builtins/insertBits/vec3/i32.spvasm.expected.wgsl

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WebGPU Shading Language
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fn f_1() {
var v : vec3<i32> = vec3<i32>();
var n : vec3<i32> = vec3<i32>();
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_18 : vec3<i32> = v;
let x_19 : vec3<i32> = n;
let x_20 : u32 = offset_1;
let x_21 : u32 = count;
let x_16 : vec3<i32> = insertBits(x_18, x_19, x_20, x_21);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}