dawn-cmake/test/tint/builtins/textureGather/i32/red.wgsl.expected.wgsl

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WebGPU Shading Language
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@group(1) @binding(0) var t : texture_2d<i32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<i32> = textureGather(0, t, s, vec2<f32>());
}