dawn-cmake/test/tint/extensions/parsing/basic.wgsl.expected.glsl

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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
layout(location = 0) out vec4 value;
vec4 tint_symbol() {
return vec4(0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f);
}
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;
}