dawn-cmake/test/tint/ptr_ref/access/matrix.wgsl.expected.wgsl

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WebGPU Shading Language
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@compute @workgroup_size(1)
fn main() {
var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
let v : ptr<function, vec3<f32>> = &(m[1]);
*(v) = vec3<f32>(5.0, 5.0, 5.0);
}