dawn-cmake/test/tint/shader_io/fragment_input_builtins.wgsl

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WebGPU Shading Language
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@fragment
fn main(
@builtin(position) position : vec4<f32>,
@builtin(front_facing) front_facing : bool,
@builtin(sample_index) sample_index : u32,
@builtin(sample_mask) sample_mask : u32,
) {
if (front_facing) {
let foo : vec4<f32> = position;
let bar : u32 = sample_index + sample_mask;
}
}