dawn-cmake/test/tint/shader_io/fragment_input_builtins_str...

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WebGPU Shading Language
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struct FragmentInputs {
@builtin(position) position : vec4<f32>,
@builtin(front_facing) front_facing : bool,
@builtin(sample_index) sample_index : u32,
@builtin(sample_mask) sample_mask : u32,
};
@fragment
fn main(inputs : FragmentInputs) {
if (inputs.front_facing) {
let foo : vec4<f32> = inputs.position;
let bar : u32 = inputs.sample_index + inputs.sample_mask;
}
}