dawn-cmake/test/tint/shader_io/fragment_output_mixed.wgsl

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WebGPU Shading Language
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struct FragmentOutputs {
@location(0) loc0 : i32,
@builtin(frag_depth) frag_depth : f32,
@location(1) loc1 : u32,
@location(2) loc2 : f32,
@builtin(sample_mask) sample_mask : u32,
@location(3) loc3 : vec4<f32>,
};
@fragment
fn main() -> FragmentOutputs {
return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
}