dawn-cmake/test/tint/shader_io/shared_struct_storage_buffe...

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struct S {
@align(64) @location(0)
f : f32,
@size(32) @location(1) @interpolate(flat)
u : u32,
@align(128) @builtin(position)
v : vec4<f32>,
}
@group(0) @binding(0) var<storage, read_write> output : S;
@fragment
fn frag_main(input : S) {
let f : f32 = input.f;
let u : u32 = input.u;
let v : vec4<f32> = input.v;
output = input;
}