dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-const-folding-clamp-vs-.../0-opt.wgsl

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WebGPU Shading Language
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struct buf0 {
one : f32,
}
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var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
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fn main_1() {
var f : f32;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_23 : f32 = x_6.one;
f = clamp(x_23, 1.0, 1.0);
let x_25 : f32 = f;
let x_27 : f32 = x_6.one;
if ((x_25 > x_27)) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
} else {
let x_32 : f32 = f;
x_GLF_color = vec4<f32>(x_32, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}