dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-fold-negate-min-int-value/0-opt.wgsl

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WebGPU Shading Language
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struct buf0 {
minusOne : i32,
}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var minValue : i32;
var negMinValue : i32;
minValue = -2147483648;
let x_25 : i32 = minValue;
negMinValue = -(x_25);
let x_27 : i32 = negMinValue;
let x_28 : i32 = minValue;
let x_30 : i32 = x_7.minusOne;
if ((x_27 == (x_28 * x_30))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}