dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-folding-rules-merge-var.../0-opt.wgsl

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WebGPU Shading Language
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struct buf0 {
five : i32,
}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
let x_26 : i32 = x_6.five;
i = x_26;
loop {
let x_31 : i32 = i;
if ((x_31 > 0)) {
} else {
break;
}
let x_34 : i32 = i;
i = (x_34 - 1);
let x_36 : i32 = i;
i = (x_36 - 1);
}
let x_38 : i32 = i;
if ((x_38 == -1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}