dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inline-pass-empty-block/0-opt.wgsl

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WebGPU Shading Language
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var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec4<f32> {
var x : f32;
x = 1.0;
let x_30 : f32 = gl_FragCoord.x;
if ((x_30 < 0.0)) {
x = 0.5;
}
let x_34 : f32 = x;
return vec4<f32>(x_34, 0.0, 0.0, 1.0);
}
fn main_1() {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
loop {
let x_26 : vec4<f32> = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}