dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-min-nested-loop-same-va.../0-opt.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
let x_20 : f32 = gl_FragCoord.x;
let x_23 : f32 = gl_FragCoord.x;
let x_26 : f32 = gl_FragCoord.y;
let x_32 : f32 = gl_FragCoord.y;
x_GLF_color = vec4<f32>((x_20 * 0.00390625), (f32((i32(x_23) ^ i32(x_26))) * 0.00390625), (x_32 * 0.00390625), 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}