dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-replace-copy-object/0-opt.wgsl

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WebGPU Shading Language
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struct S {
data : i32,
}
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struct buf0 {
one : i32,
}
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@group(0) @binding(0) var<uniform> x_11 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 {
let x_17 : i32 = (*(s)).data;
if ((x_17 == 1)) {
let x_18 : i32 = *(x);
let x_19 : i32 = (*(s)).data;
return (x_18 + x_19);
} else {
let x_21 : i32 = *(x);
return x_21;
}
}
fn main_1() {
var a : i32;
var arr : array<S, 1u>;
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var i : i32;
var param : S;
var param_1 : i32;
var param_2 : S;
var param_3 : i32;
a = 0;
let x_22 : i32 = x_11.one;
arr[0].data = x_22;
i = 0;
loop {
let x_23 : i32 = i;
let x_24 : i32 = x_11.one;
if ((x_23 < (5 + x_24))) {
} else {
break;
}
let x_26 : i32 = i;
if (((x_26 % 2) != 0)) {
let x_74 : S = arr[0];
param = x_74;
let x_28 : i32 = i;
param_1 = x_28;
let x_29 : i32 = func_struct_S_i11_i1_(&(param), &(param_1));
let x_75 : S = param;
arr[0] = x_75;
a = x_29;
} else {
let x_78 : S = arr[0];
param_2 = x_78;
param_3 = 1;
let x_30 : i32 = func_struct_S_i11_i1_(&(param_2), &(param_3));
let x_79 : S = param_2;
arr[0] = x_79;
a = x_30;
}
continuing {
let x_31 : i32 = i;
i = (x_31 + 1);
}
}
let x_33 : i32 = a;
if ((x_33 == 6)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}